Michael G. Munz

The official website of Seattle sci-fi/fantasy author and geek Michael G. Munz

  • Novels
    • Memory of Dragons
    • Zeus Is Dead
      • Praise for Zeus Is Dead
    • Zeus Is Undead
    • The New Aeneid Cycle
      • A SHADOW IN THE FLAMES
      • A MEMORY IN THE BLACK
      • A DRAGON AT THE GATE
    • MYTHED CONNECTIONS
    • Four Fantastical Ways to Lose Your Fingers
      • Get it FREE!
  • Geek Notes Blog
    • Blog Archive
    • Farscape Re-Watch
    • Michael Reads Percy Jackson
  • Bio
  • Contact
  • Press

Top 5 List: Villains

April 26, 2014 By Michael G. Munz 5 Comments

And we’re back with another geek-related Top 5 list! (Who is this “we”? I’ve no idea! I suspect I’ve somehow split into two or three people in order to deal with all the things I have to do lately. On the other hand, maybe I’ve just turned pompous and I’m using the royal “we”? Or I’ve been assimilated by the Borg.) This time I’m going with the top five villains in fiction, as judged by me. In totally subjective fashion. In relation to my mood at tastes right at this moment on April 26th, 2014, because I am flighty and I apparently lack conviction. Oh! I nearly forgot to toss up the title in fancy title-fashion. So here it is:

Top Five Fictional Villains

Good. Got that out of the way. As always, this list is in no particular order due to my usual inability to rank favorites. (Well, okay, so the first one in the list is likely the one that occurred to me first, but…) [Read more…]

  • Tweet
  • Share on Tumblr

Filed Under: Movies and TV, Top 5 Tagged With: Fantasy, Games, Geek Interest, Reading, Science Fiction, Star Wars, Twin Peaks

Star Wars TIE Fighter Animation

April 20, 2014 By Michael G. Munz Leave a Comment

And now for some just plain cool Star Wars-related animation. I ran across this online in a link on Imgur after someone had made an animated GIF from a couple of seconds of it. Lucasarts’ X-Wing/TIE Fighter PC game series from the mid-90s is one of my favorites. I included TIE Fighter in my Top 5 List of PC Games a short while back. Watching this, complete with cockpit details based on those games, really made me want to play again.

Disney is keeping Lucasarts alive now for licensing purposes. I wonder if they have any idea how much money they could make simply by releasing X-Wing, TIE Fighter, and XvT with zero changes beyond updated graphics?

[via JPL4185, animation by OtaKing77077]

  • Tweet
  • Share on Tumblr

Filed Under: Gaming Tagged With: Games, Geek Interest, Science Fiction, Star Wars

Top 5 List: Video Game Supporting Characters

April 11, 2014 By Michael G. Munz Leave a Comment

So I’ve finally got a little bit of breathing room in working with my Booktrope team toward getting Zeus is Dead: A Monstrously Inconvenient Adventure ready for publication. That means it’s time for another geek-related Top 5. This time…

Top Five Video Game Supporting Characters

Note that this is for supporting characters. So there will be no Samus, no JC Denton, no Commander Shepard (just her favorite supporting character on the Citadel). This will be rather biased on the side of computer games as well, because my time as a console gamer is far more limited. I’ve been playing PC games since 1990, but my console experience is only limited to the original NES and the PS3 which I only got a few months ago.

And, as always, the list is in no particular order due to my complete inability to rank favorites. [Read more…]

  • Tweet
  • Share on Tumblr

Filed Under: Gaming, Top 5 Tagged With: Games, Geek Interest

Top 5 List: PC Games

February 24, 2014 By Michael G. Munz 7 Comments

This being the Internet, a person can only have a blog for so long before they’re legally required to post one of three things: top 5 lists, cat photos, or porn. (Don’t blame me! It’s the LAW! We must comply lest the Internet gods smite us from the face of the Web!) Since I don’t own a cat and few people (myself included) want to see me naked on the Internet, I bring you the first of a series of geek-related Top 5 lists! All lists shall be chosen and voted on by an exclusive panel of me. This week’s list:

Top Five PC Games

Well huh. After the arduous task of coming up with a list of only five, I’m suddenly faced with the question of whether or not to rank them. More decisions! Just picking them was hard enough! So, in no particular order (unless I change my mind): [Read more…]

  • Tweet
  • Share on Tumblr

Filed Under: Gaming, Top 5 Tagged With: Games, Geek Interest

Game Review: The Last of Us

November 29, 2013 By Michael G. Munz Leave a Comment

So my blu-ray player failed me a little while ago, and I decided to take the excuse to pick up a PS3 and enter the console world. One of my reasons for going with the PS3 was because it was the only way to play The Last of Us, for which I’d seen some previews before it came out. As a PC gamer, I’d been disappointed to learn that it was PS3 only. So now I could finally give it a try. Save for some minor quibbles, I wasn’t disappointed.

I tend to prefer games with a great story to go with the gameplay (Mass Effect, Deus Ex, Planescape: Torment, Knights of the Old Republic, etc.). The Last of Us is engaging and touching, set in a well-realized world with very human characters voiced in most cases by skilled actors. (Joel can be a little over-grizzled at times, but it’s a minor thing.)

As for the gameplay, I had a great time. I really like games where you can’t just blast your way through everything with unlimited ammo and health packs everywhere. The Last of Us has a limited ammo system that really made me feel like I was scavenging my way through a real post-apocalyptic setting. There were times I had to make real choices between trying to handle an enemy with the few bullets I had left, sneak in and use my last shiv, or just try to slip by completely unnoticed. Finding ammo or supplies was almost always fun in itself, because they had real value and were never something I could take for granted.

The fact that it was my first console game and I was unused to the controller may have also contributed to this. I was a lousy shot for a while, which made things all the more fun in its own way in this context.

The setting was quite well rendered, both graphically speaking and in terms of story. There’s something about climbing through the ruins of modern buildings covered in ivy with escaped zoo animals roaming around that’s just plain fun, and the infected enemies were more than a little disturbing (I hate that damned clicking sound!), though perhaps not quite as much as, say, Half-life 2’s screaming headcrab zombies.

I only had two real problems with the game. The first was that it seemed to end rather abruptly. I hadn’t realized I was IN the endgame; gameplay-wise it felt like more of the same. (I was still having fun, but it didn’t feel like there was any ramp-up.) The story also fell apart just a little bit for me toward the end, at least in the sense that I stopped sympathizing with Joel and was becoming a bit frustrated that I was having to go along with one particular choice he made in order to continue to play the game. Granted, that choice WAS in character for him, so it’s not bad writing. I just felt a bit of a disconnect at that point.

As for the second, I’d really been hoping for more of an exploration for just how this whole spore-zombie thing got started. I wanted to know more about the infection itself, and that just wasn’t explored. Perhaps I missed something? I understand that after 20 years, such information is probably less important to most people in the game than just finding ways to survive, but I wanted more satisfaction there. Maybe in the sequel.

  • Tweet
  • Share on Tumblr

Filed Under: Gaming Tagged With: Games, Geek Interest, PS3, Review, Science Fiction, The Last of Us

Free-to-Play Games: The Problem is Perception (IGN article)

July 31, 2013 By Michael G. Munz Leave a Comment

There’s a great post over at IGN titled: “Why Core Gamers Hate Free-to-Play.”

A sample:

There’s a purity in playing a paid game that’s lost in most freemium alternatives. Video games are all about escapism. There’s a certain indecency to thoughts of real-world money intruding into the experience. I believe this is why many gamers prefer a $60 Borderlands 2 experience over a free alternative. Many of us will pay a higher up-front cost to protect the integrity of the play experience.

There really is something off-putting about elements of the real world economy leaking into a game world.

 

  • Tweet
  • Share on Tumblr

Filed Under: Gaming Tagged With: Games, Geek Interest, IGN

Mass Effect for PC: A Review

July 24, 2008 By Michael G. Munz 1 Comment

A while back I mentioned that I’d be sharing my thoughts on Mass Effect. I finally got my act together and put down some of my thoughts, so, at last, I give you my “official” (ooh, ironic quotation marks!) review…

I’m not a console gamer. Since I sold my original NES back in 1991 or so to buy a VGA monitor, I’ve been reliant on the PC for my video gaming experiences. (Okay, so I owned a SuperNintento for a short time in college and I’ve got a GBA stashed somewhere, but aside from that, I’m “pure.”) That being the case, I essentially missed most of the hype about Mass Effect when it came out for the X-Box 360 last fall.

Oh, sure, I heard the media buzz about how it’s a revolution in RPG gaming, an incredible interactive story, and all that claptrap from blogger Kevin McCullough about how it’s a sodomy simulator. (I don’t know WHAT game HE’S playing, but it’s certainly not Mass Effect, which has about as much to do with sodomy and–as McCullough put it–“virtual orgasmic rape” as Monopoly has with clubbing baby seals. But hey, why bother to research what you’re talking about when you can just make up inflammatory crap that’ll get you attention, right? But I digress; time for an end parenthesis.) Even so, as I had no ability to actually play it, ME mostly passed under my radar until I heard a little while ago that there was now a PC version.

I asked a friend of mine, who seems to invariably know more about things on the Interwebs than I do, just what sort of game Mass Effect is. “It’s like Knights of the Old Republic without all the Star Wars trappings,” she said.

Like KOTOR? Well hey, that pretty much sold me right there; if I were to make a top ten best games list, KOTOR–with its immersive story, addictive gameplay, and replayability–would be on it. (To be fair, I may be combining KOTOR and KOTOR2 into one game with the strengths of each making up for the other’s weaknesses, but that’s an entirely different blog topic.) So, because I don’t have enough diversions in my life (yes, kids, that’s sarcasm!), I picked it up.

Mass Effect in fact comes from Bioware, the same developers who brought us KOTOR and the Baldur’s Gate series, and the flavor of those earlier works–more so the former–most certainly echo in Mass Effect. The story that drives the gameplay is excellently crafted both in the motion of its plot and the setting through which it weaves. The political structures, alien races, and technology of the galaxy are so developed as to be contained with a codex that the player can read (or in some instances, listen to) as they encounter the subjects in question. It’s so detailed that it’s pretty much a sourcebook for the game’s universe; you’ll certainly never need to know everything listed there, of course. Heck, I suppose you could easily play through the entire game and not open it once, but it does provide an extra bit of insight into things for those who just can’t get enough. (On a side-note, one wonders if they originally designed it that way or simply figured that putting it ALL into the actual gameplay and dialogue would make things too wordy for some players, but didn’t want to throw out all their painstakingly crafted background.) As for the story itself, it makes great use of all that setting (well, okay, not ALL of it, but it IS an entire galaxy, and there are at least two more games to come), and, while not as surprising as KOTOR’s or as philosophical as KOTOR2’s, was more than enough to keep the length of my individual gaming sessions much longer than I often planned just so I could find out what happened next.

The combat portion of the gameplay is, again, quite reminiscent of KOTOR, but with some differences. For one, rather than just queuing up an action and watching it happen, you’re controlling pretty much everything your character does in real-time, ducking behind cover, choosing when to pop out and fire, when to duck back, etc. You’re responsible for targeting exactly where you want to fire, throw a grenade, or aim a biotic power, so it’s much more reflex-based. On the other hand, if you’re controlling your own character so completely there’s no way you’ll also be able to do so for your two ever-present squad mates. They act on their own based on both simple scripts (which you partially control in that you designate how much they use their special powers) and individual commands. You can’t tell them exactly when to fire, but you can let them know when to hold, when to follow, what enemy to attack, and what powers to use. I’ve heard varying player opinions on how well this works, but for the most part (the weaker characters seem to have an alarming lack of appreciation for cover), it worked for me.

But Mass Effect isn’t without its problems. As I mentioned before, a number of reviews and forum-postings I’ve seen have declared it a revolutionary new RPG experience, tossing about hyperbole the way only the Internet (and marketing) can and calling it the RPG’s answer to the Halo series. While I believe that’s true, I also don’t consider it the high praise that it’s intended to be.

The problem with space, as Douglas Adams observed, is that it’s BIG. Give your players a spaceship that allows them to travel to a bunch of different planets as part of a sandbox and you’ve given yourself a problem. There are lots of planets in ME that you can visit that have little or nothing to do with the main quest. These planets look great when you first arrive. Sweeping rocky landscapes, anomalies to investigate, crash sites, ruins…except after a few planets, you realize that they’re all pretty much the same, differing only in the color of the rocks, the placement of the ruins (check!), anomalies (check!) and crash sites (check!). Oh, and if there’s a big flat open plain, you WILL run into a thresher maw (…check!). It’s all so cookie-cutter that it loses its wonder…though in fairness I will admit that the first thresher maw I saw had me springing out of my chair.

This problem bleeds over into the items available as well. Part of the fun of a game like this is exploring and finding some interesting little doo-dad that helps you in some way, enhances your character or just opens up an interesting story branch. In ME, you’ll either be finding a pistol, an assault rifle, a shotgun, a sniper rifle, armor, or various exciting plug-ins like “anti-personnel ammo III,” which is just like anti-personnel ammo II, but a little better. The weapons work that way, too, as does the armor. (And why the heck are crashed space probes stuffed full of armor and weapons?)

The game tries to give you a sense of exploration by letting you find insignia of lost members of alien intelligence communities or writings of an Asari matriarch. When I first stumbled on one of these I was expecting that there was some sort of story involved, that a bigger picture of what was going on with them would form as I found more, or at least that something neat would happen when I found them all. Nope! All it gets you is a little check box in your character history saying you found them all, with no real payoff. It’s like playing Doom and running around to collect the red, blue, and yellow keys not to open doors that get you to anywhere new or interesting, but just to be able to say you’ve got them. I understand these sorts of things are called Achievements in the X-Box community, but frankly I’m the sort of gamer who cares less about a score and a LOT more about having, you know, actual fun in gameplay.

It’s like they wrote the main plot, then figured they’d better puff up the universe a bit and at least provide the illusion that there’s interesting stuff out there. (Sort of like in the last scene of Star Wars when they put a few real people lining the aisle of the award ceremony, then got cardboard cut-outs for the rest?)

Getting back to the idea that Mass Effect is the RPG answer to Halo, it is. The problem seems to be that what’s new and innovative in certain genres to console gamers is old hat to PC folk. Halo was at best a mediocre first person shooter. Fun? Yes! Engaging? Yes, but awfully repetitive in places, and nothing particularly new compared to PC titles. It just had great marketing and the benefit of (I think, correct me if I’m wrong) being new to console gamers. Likewise with Mass Effect. KOTOR/KOTOR2, Baldur’s Gate 2, Deus Ex, Oblivion…all equal or better RPGs which came before. Don’t get me wrong, Mass Effect is fun, worth picking up, and well-written. It does some things in new and refreshing ways, but much of what I’ve seen touted as “revolutionary” isn’t all that different from what’s come before.

It’s a good game. I’m looking forward to Mass Effect 2. Just don’t get lost in the hype.

Wow, this was a long one, wasn’t it? All done now…

Michael G. Munz
www.michaelgmunz.com

(Technorati tags: Mass Effect, game review, Bioware)

  • Tweet
  • Share on Tumblr

Filed Under: Gaming Tagged With: Games, Geek Interest, Review

  • « Previous Page
  • 1
  • 2
  • 3
  • Next Page »

Subscribe to my Newsletter!

Read My Books:


B089LY6VFP cover

Memory of Dragons: A Contemporary Fantasy Adventure

Price:
$4.99

Purchase at amazon.com


B01GF5QWGE cover

Zeus Is Dead: A Monstrously Inconvenient Adventure

Price: $3.99

Purchase at amazon.com


B01GF5QWGE cover

Zeus Is Undead: This One Has Zombies

Price: $5.99

Purchase at amazon.com


B01GF1CT1A cover

A Shadow in the Flames (The New Aeneid Cycle Book 1)

SALE! $0.99

Purchase at amazon.com


B01G9P1JN6 cover

A Memory in the Black (The New Aeneid Cycle Book 2)

Price: $2.99

Purchase at amazon.com


B01JKJLD98 cover

A Dragon at the Gate (The New Aeneid Cycle Book 3)

SALE! $2.99

Purchase at amazon.com


B00EUU0588 cover

Mythed Connections (short story collection)

Price: $0.99

Purchase at amazon.com


B072XXDTV7 cover

Four Fantastical Ways to Lose Your Fingers

Price: $0.99

Purchase at amazon.com

My Tweets

Recent Blog Posts

  • The Characters of Memory of Dragons
  • Preorder Memory of Dragons for a Discount
  • Cover Reveal: Memory of Dragons

Search: