Blogging note: I’ve decided to try to update this blog once per week on Thursdays, so be sure to check in every week for writing updates and general geekery!
I’m looking at (let’s see, what day is this?) eleven more days before my self-imposed deadline to finish writing Legacy of Memory (pre-polishing). At the moment, I think I’m doing pretty well. The denouement of anything is always a difficult thing for me to write; having to tie together so many things and give a little resonance to the entire thing without it coming across as cheesy or forced is a challenge.
With the help of a mocha, I just finished the “final” chapter, and have only to write the epilogue. Once that’s done, I go into full editing mode, polishing language, fixing continuity issues, and generally making sure the characters are both ringing true and have made the transition from my brain to the page. This isn’t to say I don’t edit as I go, of course. The way I generally write is to get a chapter down, then go back and massage it into better shape before moving onto the next chapter. There are certain things you can only see once you’ve got the entire thing written, however. It’s both due to the fact that no matter how well you (or I, at least) outline something, it always evolves a little in the process of getting it onto the page, and the fact that it’s easier to see where some small things need fixing once you’ve got it all done and can stand back and view it as a whole.
We’ll see how quickly THAT stage goes, I guess. One of my chief readers is currently in the middle of selling his house, so he’s selfishly slacking off in his critiquing duties. I suppose I can forgive him.
In other news, I mentioned Mass Effect in my last blog. After a quick RAM upgrade (RAM is CHEAP these days!), I’ve been playing through it and finding myself surprisingly addicted. It’s got a great many of the good qualities of two other favorites of mine: Deus Ex and Knights of the Old Republic. I’ve been playing through it this first time Diomedes, reacting as he would (sticking to a plan, motivated by money, and being a general surly hard-ass). It leaves a lot of game branches and dialogue options unexplored, so it gives me a fun way to experience the game while at the same time leaving a lot for a second playthrough with a different (and more benevolent) attitude. No major review from me yet, though.
It’s June, but here in Seattle it still feels like March. At some point I suppose the sun might come out, but I’ll believe that when I see it.
-Michael G. Munz